/* * Copyright (c) 2011 Remko Tronçon * Licensed under the GNU General Public License v3. * See Documentation/Licenses/GPLv3.txt for more information. */ #include #include #include using namespace Swift; namespace { struct AttributeIs { AttributeIs(const Attribute& attribute) : attribute(attribute) { } bool operator()(const AttributeMap::Entry& o) const { return o.getAttribute() == attribute; } Attribute attribute; }; } AttributeMap::AttributeMap() { } std::string AttributeMap::getAttribute(const std::string& attribute, const std::string& ns) const { AttributeValueMap::const_iterator i = std::find_if(attributes.begin(), attributes.end(), AttributeIs(Attribute(attribute, ns))); if (i == attributes.end()) { return ""; } else { return i->getValue(); } } bool AttributeMap::getBoolAttribute(const std::string& attribute, bool defaultValue) const { AttributeValueMap::const_iterator i = std::find_if(attributes.begin(), attributes.end(), AttributeIs(Attribute(attribute, ""))); if (i == attributes.end()) { return defaultValue; } else { return i->getValue() == "true" || i->getValue() == "1"; } } boost::optional AttributeMap::getAttributeValue(const std::string& attribute) const { AttributeValueMap::const_iterator i = std::find_if(attributes.begin(), attributes.end(), AttributeIs(Attribute(attribute, ""))); if (i == attributes.end()) { return boost::optional(); } else { return i->getValue(); } } void AttributeMap::addAttribute(const std::string& name, const std::string& ns, const std::string& value) { attributes.push_back(Entry(Attribute(name, ns), value)); }