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/*
* Copyright (c) 2016-2017 Isode Limited.
* All rights reserved.
* See the COPYING file for more information.
*/
#include <SwifTools/EmojiMapper.h>
#include <algorithm>
#include <string>
#include <unordered_map>
namespace Swift {
//AUTO-GENERATED CONTENT
<%= mapping %>
std::vector<std::string> EmojiMapper::getCategories() {
std::vector<std::string> categories = {
"people",
"nature",
"food",
"activity",
"travel",
"objects",
"symbols",
"flags"
};
for (const auto& keyValuePair : emojisInCategory) {
if (std::find(std::begin(categories), std::end(categories), keyValuePair.first) == std::end(categories)) {
categories.push_back(keyValuePair.first);
}
}
return categories;
}
std::string EmojiMapper::shortnameToUnicode(const std::string& shortname) {
auto unicodeSequenceIterator = shortnameUnicode.find(shortname);
if (unicodeSequenceIterator != shortnameUnicode.end()) {
return unicodeSequenceIterator->second;
}
else {
return std::string();
}
}
std::string EmojiMapper::unicodeToShortname(const std::string& unicode) {
auto shortnameIterator = unicodeShortname.find(unicode);
if (shortnameIterator != unicodeShortname.end()) {
return shortnameIterator->second;
}
else {
return std::string();
}
}
std::vector<std::string> EmojiMapper::categoryNameToEmojis(const std::string& categoryName) {
auto emojiIterator = emojisInCategory.find(categoryName);
if (emojiIterator != emojisInCategory.end()) {
return emojiIterator->second;
}
else {
return std::vector<std::string>();
}
}
std::string EmojiMapper::categoryToFlagshipUnicodeEmoji(const std::string& category) {
if (category == "recent") {
return shortnameToUnicode(":clock3:");
} else if (category == "people") {
return shortnameToUnicode(":smiley:");
} else if (category == "nature" ) {
return shortnameToUnicode(":dog:");
} else if (category == "food") {
return shortnameToUnicode(":apple:");
} else if (category == "activity") {
return shortnameToUnicode(":soccer:");
} else if (category == "travel") {
return shortnameToUnicode(":red_car:");
} else if (category == "objects") {
return shortnameToUnicode(":bulb:");
} else if (category == "symbols") {
return shortnameToUnicode(":heavy_division_sign:");
} else if (category == "flags") {
return shortnameToUnicode(":flag_white:");
}
return std::string();
}
}
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