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Import("env")
if env["SCONS_STAGE"] == "flags" :
env["LIMBER_FLAGS"] = {
"LIBPATH": [Dir(".")],
"LIBS": ["Limber"],
}
elif env["SCONS_STAGE"] == "build" :
libenv = env.Clone()
libenv.UseFlags(env["SWIFTEN_FLAGS"])
libenv.UseFlags(env["SWIFTEN_DEP_FLAGS"])
libenv.StaticLibrary("Limber", [
"Server/ServerFromClientSession.cpp",
"Server/ServerSession.cpp",
"Server/ServerStanzaRouter.cpp",
"Server/SimpleUserRegistry.cpp",
"Server/UserRegistry.cpp",
])
myenv = env.Clone()
myenv.BuildVersion("BuildVersion.h", project = "limber")
myenv.UseFlags(env["LIMBER_FLAGS"])
myenv.UseFlags(env["SWIFTEN_FLAGS"])
myenv.UseFlags(env["SWIFTEN_DEP_FLAGS"])
myenv.Program("limber", ["main.cpp"])
env.Append(UNITTEST_SOURCES = [
File("Server/UnitTest/ServerStanzaRouterTest.cpp"),
])
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