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/*
* Copyright (c) 2014-2017 Isode Limited.
* All rights reserved.
* See the COPYING file for more information.
*/
#pragma once
#include <Swiften/Elements/Presence.h>
#include <Sluift/ElementConvertors/StanzaConvertor.h>
namespace Swift {
class LuaElementConvertors;
class PresenceConvertor : public StanzaConvertor<Presence> {
public:
PresenceConvertor(LuaElementConvertors* convertors);
virtual ~PresenceConvertor() override;
virtual std::shared_ptr<Presence> doConvertFromLua(lua_State*) override;
virtual void doConvertToLua(lua_State*, std::shared_ptr<Presence>) override;
virtual boost::optional<Documentation> getDocumentation() const override;
static std::string convertPresenceTypeToString(Presence::Type type);
static Presence::Type convertPresenceTypeFromString(const std::string& type);
private:
LuaElementConvertors* convertors;
};
}
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