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/*
* Copyright (c) 2013-2014 Isode Limited.
* All rights reserved.
* See the COPYING file for more information.
*/
#pragma once
#include <string>
#include <Swiften/Base/ByteArray.h>
struct lua_State;
namespace Swift {
namespace Lua {
void checkType(lua_State* L, int arg, int type);
int checkIntNumber(lua_State* L, int arg);
std::string checkString(lua_State* L, int arg);
ByteArray checkByteArray(lua_State* L, int arg);
void* checkUserDataRaw(lua_State* L, int arg);
template<typename T>
T** checkUserData(lua_State* L, int arg) {
return reinterpret_cast<T**>(checkUserDataRaw(L, arg));
}
}
}
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