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/*
* Copyright (c) 2013 Remko Tronçon
* Licensed under the GNU General Public License.
* See the COPYING file for more information.
*/
#pragma once
#include <Swiften/Base/Override.h>
#include <Swiften/Base/API.h>
#include <Sluift/Lua/FunctionRegistry.h>
#include <lua.hpp>
#include <string>
namespace Swift {
namespace Lua {
class FunctionRegistration {
public:
FunctionRegistration(const std::string& name, lua_CFunction function, const std::string& type);
~FunctionRegistration();
};
}
}
#define SLUIFT_LUA_FUNCTION(TYPE, NAME) \
static int TYPE##_##NAME(lua_State* L); \
static int TYPE##_##NAME##_wrapper(lua_State* L); \
static ::Swift::Lua::FunctionRegistration TYPE##_##NAME##_registration( #NAME , TYPE##_##NAME##_wrapper, #TYPE); \
static int TYPE##_##NAME##_wrapper(lua_State* L) { \
try { \
return TYPE ## _ ## NAME (L); \
} \
catch (const std::exception& e) { \
return luaL_error(L, e.what()); \
} \
} \
static int TYPE ## _ ## NAME (lua_State* L)
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