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/*
* Copyright (c) 2010-2013 Remko Tronçon
* Licensed under the GNU General Public License v3.
* See Documentation/Licenses/GPLv3.txt for more information.
*/
#include <SwifTools/Application/WindowsApplicationPathProvider.h>
#include <windows.h>
#include <cassert>
#include <Swiften/Base/String.h>
namespace Swift {
WindowsApplicationPathProvider::WindowsApplicationPathProvider(const std::string& name) : ApplicationPathProvider(name) {
resourceDirs.push_back(getExecutableDir());
resourceDirs.push_back(getExecutableDir() / "../resources"); // Development
}
boost::filesystem::path WindowsApplicationPathProvider::getDataDir() const {
wchar_t* appDirRaw = _wgetenv(L"APPDATA");
assert(appDirRaw);
boost::filesystem::path result(
boost::filesystem::path(appDirRaw) / getApplicationName());
boost::filesystem::create_directory(result);
return result;
}
boost::filesystem::path WindowsApplicationPathProvider::getHomeDir() const {
//FIXME: This should be My Documents
wchar_t* homeDirRaw = _wgetenv(L"USERPROFILE");
assert(homeDirRaw);
return boost::filesystem::path(homeDirRaw);
}
}
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