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/*
* Copyright (c) 2012 Maciej Niedzielski
* Licensed under the simplified BSD license.
* See Documentation/Licenses/BSD-simplified.txt for more information.
*/
/*
* Copyright (c) 2014-2015 Isode Limited.
* All rights reserved.
* See the COPYING file for more information.
*/
#pragma once
#include <string>
#include <boost/archive/text_oarchive.hpp>
#include <boost/archive/text_iarchive.hpp>
namespace Swift {
class HighlightRule;
class HighlightAction {
public:
HighlightAction() : highlightText_(false), playSound_(false) {}
/**
* Gets the flag that indicates the entire message should be highlighted.
*/
bool highlightAllText() const { return highlightText_; }
void setHighlightAllText(bool highlightText);
/**
* Gets the foreground highlight color.
*/
const std::string& getTextColor() const { return textColor_; }
void setTextColor(const std::string& textColor) { textColor_ = textColor; }
/**
* Gets the background highlight color.
*/
const std::string& getTextBackground() const { return textBackground_; }
void setTextBackground(const std::string& textBackground) { textBackground_ = textBackground; }
bool playSound() const { return playSound_; }
void setPlaySound(bool playSound);
/**
* Gets the sound filename. If the string is empty, assume a default sound file.
*/
const std::string& getSoundFile() const { return soundFile_; }
void setSoundFile(const std::string& soundFile) { soundFile_ = soundFile; }
bool isEmpty() const { return !highlightText_ && !playSound_; }
private:
friend class boost::serialization::access;
template<class Archive> void serialize(Archive & ar, const unsigned int version);
bool highlightText_;
std::string textColor_;
std::string textBackground_;
bool playSound_;
std::string soundFile_;
};
bool operator ==(HighlightAction const& a, HighlightAction const& b);
bool operator !=(HighlightAction const& a, HighlightAction const& b);
template<class Archive>
void HighlightAction::serialize(Archive& ar, const unsigned int /*version*/)
{
ar & highlightText_;
ar & textColor_;
ar & textBackground_;
ar & playSound_;
ar & soundFile_;
}
}
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