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/*
 * Copyright (c) 2011-2018 Isode Limited.
 * All rights reserved.
 * See the COPYING file for more information.
 */

#include <Swift/Controllers/Roster/TableRoster.h>

#include <algorithm>
#include <cassert>

#include <boost/cast.hpp>
#include <boost/numeric/conversion/cast.hpp>

#include <Swiften/Network/Timer.h>
#include <Swiften/Network/TimerFactory.h>

#include <Swift/Controllers/Roster/GroupRosterItem.h>
#include <Swift/Controllers/Roster/LeastCommonSubsequence.h>
#include <Swift/Controllers/Roster/Roster.h>

namespace Swift {
    struct SectionNameEquals {
        bool operator()(const TableRoster::Section& s1, const TableRoster::Section& s2) const {
            return s1.name == s2.name;
        }
    };

    template<typename T>
    struct True {
        bool operator()(const T&, const T&) const {
            return true;
        }
    };

    struct ItemEquals {
            bool operator()(const TableRoster::Item& i1, const TableRoster::Item& i2) const {
                return i1.jid == i2.jid;
            }
    };


    struct ItemNeedsUpdate {
            bool operator()(const TableRoster::Item& i1, const TableRoster::Item& i2) const {
                return i1.status != i2.status || i1.description != i2.description || i1.name != i2.name || i1.avatarPath.empty() != i2.avatarPath.empty();
            }
    };

    struct CreateIndexForSection {
            CreateIndexForSection(size_t section) : section(section) {
            }

            TableRoster::Index operator()(size_t row) const {
                return TableRoster::Index(section, row);
            }

            size_t section;
    };
}

using namespace Swift;

TableRoster::TableRoster(Roster* model, TimerFactory* timerFactory, int updateDelay) : model(model), updatePending(false) {
    updateTimer = timerFactory->createTimer(updateDelay);
    updateTimer->onTick.connect(boost::bind(&TableRoster::handleUpdateTimerTick, this));
    if (model) {
        model->onChildrenChanged.connect(boost::bind(&TableRoster::scheduleUpdate, this));
        model->onGroupAdded.connect(boost::bind(&TableRoster::scheduleUpdate, this));
        model->onDataChanged.connect(boost::bind(&TableRoster::scheduleUpdate, this));
    }
}

TableRoster::~TableRoster() {
    updateTimer->stop();
    updateTimer->onTick.disconnect(boost::bind(&TableRoster::handleUpdateTimerTick, this));
    if (model) {
        model->onDataChanged.disconnect(boost::bind(&TableRoster::scheduleUpdate, this));
        model->onGroupAdded.disconnect(boost::bind(&TableRoster::scheduleUpdate, this));
        model->onChildrenChanged.disconnect(boost::bind(&TableRoster::scheduleUpdate, this));
    }
}

size_t TableRoster::getNumberOfSections() const {
    return sections.size();
}

const std::string& TableRoster::getSectionTitle(size_t section) {
    return sections[section].name;
}

size_t TableRoster::getNumberOfRowsInSection(size_t section) const {
    return sections[section].items.size();
}

const TableRoster::Item& TableRoster::getItem(const Index& index) const {
    return sections[index.section].items[index.row];
}

void TableRoster::handleUpdateTimerTick() {
    updateTimer->stop();
    updatePending = false;

    // Get a model for the new roster
    std::vector<Section> newSections;
    if (model) {
        for (auto item : model->getRoot()->getDisplayedChildren()) {
            if (GroupRosterItem* groupItem = boost::polymorphic_downcast<GroupRosterItem*>(item)) {
                //std::cerr << "* " << groupItem->getDisplayName() << std::endl;
                Section section(groupItem->getDisplayName());
                for (auto groupChildItem : groupItem->getDisplayedChildren()) {
                    if (ContactRosterItem* contact = boost::polymorphic_downcast<ContactRosterItem*>(groupChildItem)) {
                        //std::cerr << "  - " << contact->getDisplayJID() << std::endl;
                        section.items.push_back(Item(contact->getDisplayName(), contact->getStatusText(), contact->getDisplayJID(), contact->getStatusShow(), contact->getAvatarPath()));
                    }
                }
                newSections.push_back(section);
            }
        }
    }

    // Do a diff with the previous roster
    Update update;
    std::vector<size_t> sectionUpdates;
    std::vector<size_t> sectionPostUpdates;
    computeIndexDiff<Section,SectionNameEquals,True<Section> >(sections, newSections, sectionUpdates, sectionPostUpdates, update.deletedSections, update.insertedSections);
    assert(sectionUpdates.size() == sectionPostUpdates.size());
    for (size_t i = 0; i < sectionUpdates.size(); ++i) {
        assert(sectionUpdates[i] < sections.size());
        assert(sectionPostUpdates[i] < newSections.size());
        std::vector<size_t> itemUpdates;
        std::vector<size_t> itemPostUpdates;
        std::vector<size_t> itemRemoves;
        std::vector<size_t> itemInserts;
        computeIndexDiff<Item, ItemEquals, ItemNeedsUpdate >(sections[sectionUpdates[i]].items, newSections[sectionPostUpdates[i]].items, itemUpdates, itemPostUpdates, itemRemoves, itemInserts);
        try {
            size_t end = update.insertedRows.size();
            update.insertedRows.resize(update.insertedRows.size() + itemInserts.size());
            std::transform(itemInserts.begin(), itemInserts.end(), update.insertedRows.begin() + boost::numeric_cast<long long>(end), CreateIndexForSection(sectionPostUpdates[i]));
            end = update.deletedRows.size();
            update.deletedRows.resize(update.deletedRows.size() + itemRemoves.size());
            std::transform(itemRemoves.begin(), itemRemoves.end(), update.deletedRows.begin() + boost::numeric_cast<long long>(end), CreateIndexForSection(sectionUpdates[i]));
            end = update.updatedRows.size();
            update.updatedRows.resize(update.updatedRows.size() + itemUpdates.size());
            std::transform(itemUpdates.begin(), itemUpdates.end(), update.updatedRows.begin() + boost::numeric_cast<long long>(end), CreateIndexForSection(sectionPostUpdates[i]));
        }
        catch (const boost::numeric::bad_numeric_cast&) {
            // If any container claims it has more than long long max items, we have bigger issues, so letting this pass
        }
    }

    // Switch the old model with the new
    sections.swap(newSections);

    /*
    std::cerr << "-S: ";
    for (size_t i = 0; i < update.deletedSections.size(); ++i) {
        std::cerr << update.deletedSections[i] << " ";
    }
    std::cerr << std::endl;
    std::cerr << "+S: ";
    for (size_t i = 0; i < update.insertedSections.size(); ++i) {
        std::cerr << update.insertedSections[i] << " ";
    }
    std::cerr << std::endl;
    std::cerr << "-R: ";
    for (size_t i = 0; i < update.deletedRows.size(); ++i) {
        std::cerr << update.deletedRows[i].section << "," << update.deletedRows[i].row << " ";
    }
    std::cerr << std::endl;
    std::cerr << "*R: ";
    for (size_t i = 0; i < update.updatedRows.size(); ++i) {
        std::cerr << update.updatedRows[i].section << "," << update.updatedRows[i].row << " ";
    }
    std::cerr << std::endl;
    std::cerr << "+R: ";
    for (size_t i = 0; i < update.insertedRows.size(); ++i) {
        std::cerr << update.insertedRows[i].section << "," << update.insertedRows[i].row << " ";
    }
    std::cerr << std::endl;
    */

    // Emit the update
    onUpdate(update);
}

void TableRoster::scheduleUpdate() {
    if (!updatePending) {
        updatePending = true;
        updateTimer->start();
    }
}