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/*
* Copyright (c) 2011 Remko Tronçon
* Licensed under the GNU General Public License v3.
* See Documentation/Licenses/GPLv3.txt for more information.
*/
#pragma once
#include <string>
#include <vector>
#include <Swiften/Base/boost_bsignals.h>
#include <Swiften/JID/JID.h>
#include <Swiften/Elements/StatusShow.h>
namespace Swift {
class Roster;
class TimerFactory;
class Timer;
class TableRoster {
public:
struct Item {
Item(const std::string& name, const std::string& description, const JID& jid, StatusShow::Type status, const std::string& avatarPath) : name(name), description(description), jid(jid), status(status), avatarPath(avatarPath) {
}
std::string name;
std::string description;
JID jid;
StatusShow::Type status;
std::string avatarPath;
};
struct Index {
Index(size_t section = 0, size_t row = 0) : section(section), row(row) {
}
size_t section;
size_t row;
bool operator==(const Index& o) const {
return o.section == section && o.row == row;
}
};
struct Update {
std::vector<Index> updatedRows;
std::vector<Index> insertedRows;
std::vector<Index> deletedRows;
std::vector<size_t> insertedSections;
std::vector<size_t> deletedSections;
};
TableRoster(Roster* model, TimerFactory* timerFactory, int updateDelay);
~TableRoster();
size_t getNumberOfSections() const;
size_t getNumberOfRowsInSection(size_t section) const;
const std::string& getSectionTitle(size_t);
const Item& getItem(const Index&) const;
boost::signal<void (const Update&)> onUpdate;
private:
void handleUpdateTimerTick();
void scheduleUpdate();
private:
friend class SectionNameEquals;
struct Section {
Section(const std::string& name) : name(name) {
}
std::string name;
std::vector<Item> items;
};
Roster* model;
std::vector<Section> sections;
bool updatePending;
boost::shared_ptr<Timer> updateTimer;
};
}
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