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/*
* Copyright (c) 2012 Mateusz Piękos
* Licensed under the simplified BSD license.
* See Documentation/Licenses/BSD-simplified.txt for more information.
*/
/*
* Copyright (c) 2016 Isode Limited.
* All rights reserved.
* See the COPYING file for more information.
*/
#pragma once
#include <map>
#include <memory>
#include <Swiften/JID/JID.h>
#include <Swiften/Whiteboard/IncomingWhiteboardSession.h>
#include <Swiften/Whiteboard/WhiteboardSession.h>
#include <Swift/Controllers/UIEvents/UIEventStream.h>
#include <Swift/Controllers/UIInterfaces/WhiteboardWindow.h>
#include <Swift/Controllers/UIInterfaces/WhiteboardWindowFactory.h>
namespace Swift {
class WhiteboardSessionManager;
class NickResolver;
class WhiteboardManager {
public:
WhiteboardManager(WhiteboardWindowFactory* whiteboardWindowFactory, UIEventStream* uiEventStream, NickResolver* nickResolver, WhiteboardSessionManager* whiteboardSessionManager);
~WhiteboardManager();
WhiteboardWindow* createNewWhiteboardWindow(const JID& contact, WhiteboardSession::ref session);
public:
boost::signal< void (const JID&, bool senderIsSelf)> onSessionRequest;
boost::signal< void (const JID&)> onSessionTerminate;
boost::signal< void (const JID&)> onRequestAccepted;
boost::signal< void (const JID&)> onRequestRejected;
private:
void handleUIEvent(std::shared_ptr<UIEvent> event);
void handleSessionTerminate(const JID& contact);
void handleSessionCancel(const JID& contact);
void handleSessionAccept(const JID& contact);
void handleRequestReject(const JID& contact);
void handleIncomingSession(IncomingWhiteboardSession::ref session);
void acceptSession(const JID& from);
void requestSession(const JID& contact);
void cancelSession(const JID& from);
WhiteboardWindow* findWhiteboardWindow(const JID& contact);
private:
std::map<JID, WhiteboardWindow*> whiteboardWindows_;
WhiteboardWindowFactory* whiteboardWindowFactory_;
UIEventStream* uiEventStream_;
NickResolver* nickResolver_;
boost::bsignals::scoped_connection uiEventConnection_;
WhiteboardSessionManager* whiteboardSessionManager_;
};
}
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