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/*
* Copyright (c) 2010-2016 Isode Limited.
* All rights reserved.
* See the COPYING file for more information.
*/
#pragma once
#include <Swift/Controllers/UIInterfaces/MUCSearchWindow.h>
#include <Swift/QtUI/MUCSearch/ui_QtMUCSearchWindow.h>
namespace Swift {
class MUCSearchModel;
class MUCSearchDelegate;
class MUCSearchRoomItem;
class QtMUCSearchWindow : public QDialog, public MUCSearchWindow {
Q_OBJECT
public:
QtMUCSearchWindow();
virtual ~QtMUCSearchWindow();
virtual void clearList();
virtual void addService(const MUCService& service);
virtual void addSavedServices(const std::list<JID>& services);
virtual void setSearchInProgress(bool searching);
virtual void show();
virtual void accept();
virtual void reject();
protected:
virtual void resizeEvent(QResizeEvent* event);
private slots:
void handleSearch();
void handleSearch(const QString&);
void handleActivated(const QModelIndex& index);
void updateThrobberPosition();
void handleSelectionChanged (const QItemSelection&, const QItemSelection&);
MUCSearchRoomItem* getSelectedRoom() const;
private:
Ui::QtMUCSearchWindow ui_;
MUCSearchModel* model_;
MUCSearchDelegate* delegate_;
QLabel* throbber_;
bool hasHadScrollBars_;
};
}
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