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#include "QtIdleDetector.h"
#include <QCursor>
namespace Swift {
QtIdleDetector::QtIdleDetector() {
signalled_ = false;
lastMoveTime_ = QDateTime::currentDateTime();
lastPosition_ = QCursor::pos();
connect(&timer_, SIGNAL(timeout()), this, SLOT(handleTimerTick()));
timer_.start(1000);
}
QtIdleDetector::~QtIdleDetector() {
}
void QtIdleDetector::forceNotIdle() {
}
void QtIdleDetector::handleTimerTick() {
QPoint position = QCursor::pos();
QDateTime now = QDateTime::currentDateTime();
if (position != lastPosition_) {
if (signalled_) {
onInputNotIdle();
}
lastPosition_ = position;
lastMoveTime_ = now;
signalled_ = false;
} else if (!signalled_ && now > lastMoveTime_.addSecs(600) && position == lastPosition_) {
signalled_ = true;
onInputIdle();
}
}
}
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