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/*
* Copyright (c) 2010-2016 Isode Limited.
* All rights reserved.
* See the COPYING file for more information.
*/
#include <Swift/QtUI/QtSoundPlayer.h>
#include <iostream>
#include <QSound>
#include <Swiften/Base/Path.h>
#include <SwifTools/Application/ApplicationPathProvider.h>
#include <Swift/QtUI/QtSwiftUtil.h>
namespace Swift {
QtSoundPlayer::QtSoundPlayer(ApplicationPathProvider* applicationPathProvider) : applicationPathProvider(applicationPathProvider) {
}
void QtSoundPlayer::playSound(SoundEffect sound, const std::string& soundResource) {
switch (sound) {
case MessageReceived:
playSound(soundResource.empty() ? "/sounds/message-received.wav" : soundResource);
break;
}
}
void QtSoundPlayer::playSound(const std::string& soundResource) {
boost::filesystem::path resourcePath = applicationPathProvider->getResourcePath(soundResource);
if (boost::filesystem::exists(resourcePath)) {
QSound::play(P2QSTRING(pathToString(resourcePath)));
}
else if (boost::filesystem::exists(soundResource)) {
QSound::play(P2QSTRING(soundResource));
}
else {
std::cerr << "Unable to find sound: " << soundResource << std::endl;
}
}
}
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