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/*
* Copyright (c) 2010 Remko Tronçon
* Licensed under the GNU General Public License v3.
* See Documentation/Licenses/GPLv3.txt for more information.
*/
#pragma once
#include "Swiften/Application/ApplicationPathProvider.h"
#include <iostream>
#include <unistd.h>
#include "Swiften/Base/ByteArray.h"
namespace Swift {
class UnixApplicationPathProvider : public ApplicationPathProvider {
public:
UnixApplicationPathProvider(const String& name) : ApplicationPathProvider(name) {
}
virtual boost::filesystem::path getHomeDir() const {
return boost::filesystem::path(getenv("HOME"));
}
boost::filesystem::path getSettingsDir() const {
boost::filesystem::path result(getHomeDir() / ("." + getApplicationName().getLowerCase().getUTF8String()));
try {
boost::filesystem::create_directory(result);
}
catch (const boost::filesystem::filesystem_error& e) {
std::cerr << "ERROR: " << e.what() << std::endl;
}
return result;
}
virtual boost::filesystem::path getExecutableDir() const {
ByteArray path;
path.resize(4096);
size_t size = readlink("/proc/self/exe", path.getData(), path.getSize());
if (size > 0) {
path.resize(size);
return boost::filesystem::path(path.toString().getUTF8Data()).parent_path();
}
else {
return boost::filesystem::path();
}
}
};
}
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