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/*
* Copyright (c) 2010 Remko Tronçon
* Licensed under the GNU General Public License v3.
* See Documentation/Licenses/GPLv3.txt for more information.
*/
#pragma once
#include <vector>
#include <string>
namespace Swift {
typedef std::vector<unsigned char> ByteArray;
ByteArray createByteArray(const std::string& s);
ByteArray createByteArray(const char* c);
inline ByteArray createByteArray(const unsigned char* c, size_t n) {
return ByteArray(c, c + n);
}
inline ByteArray createByteArray(const char* c, size_t n) {
return ByteArray(c, c + n);
}
inline ByteArray createByteArray(char c) {
return std::vector<unsigned char>(1, c);
}
template<typename T, typename A>
static const T* vecptr(const std::vector<T, A>& v) {
return v.empty() ? NULL : &v[0];
}
template<typename T, typename A>
static T* vecptr(std::vector<T, A>& v) {
return v.empty() ? NULL : &v[0];
}
std::string byteArrayToString(const ByteArray& b);
void readByteArrayFromFile(ByteArray&, const std::string& file);
}
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