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/*
* Copyright (c) 2010 Soren Dreijer
* Licensed under the simplified BSD license.
* See Documentation/Licenses/BSD-simplified.txt for more information.
*/
#include "Swiften/EventLoop/SingleThreadedEventLoop.h"
#include <boost/bind.hpp>
#include <iostream>
#include "Swiften/Base/foreach.h"
namespace Swift {
SingleThreadedEventLoop::SingleThreadedEventLoop()
: shouldShutDown_(false), eventAvailable_(false)
{
}
SingleThreadedEventLoop::~SingleThreadedEventLoop() {
}
void SingleThreadedEventLoop::waitForEvents() {
boost::unique_lock<boost::mutex> lock(eventAvailableMutex_);
while (!eventAvailable_ && !shouldShutDown_) {
eventAvailableCondition_.wait(lock);
}
if (shouldShutDown_)
throw EventLoopCanceledException();
}
void SingleThreadedEventLoop::handleEvents() {
{
boost::lock_guard<boost::mutex> lock(eventAvailableMutex_);
eventAvailable_ = false;
}
handleNextEvent();
}
void SingleThreadedEventLoop::stop() {
boost::unique_lock<boost::mutex> lock(eventAvailableMutex_);
shouldShutDown_ = true;
eventAvailableCondition_.notify_one();
}
void SingleThreadedEventLoop::eventPosted() {
boost::lock_guard<boost::mutex> lock(eventAvailableMutex_);
eventAvailable_ = true;
eventAvailableCondition_.notify_one();
}
} // namespace Swift
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