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/*
* Copyright (c) 2010 Soren Dreijer
* Licensed under the simplified BSD license.
* See Documentation/Licenses/BSD-simplified.txt for more information.
*/
#pragma once
#include <vector>
#include <boost/thread/mutex.hpp>
#include <boost/thread/condition_variable.hpp>
#include "Swiften/EventLoop/EventLoop.h"
// DESCRIPTION:
//
// All interaction with Swiften should happen on the same thread, such as the main GUI thread,
// since the library isn't thread-safe.
// For applications that don't have a main loop, such as WPF and MFC applications, we need a
// different approach to process events from Swiften.
//
// The SingleThreadedEventLoop class implements an event loop that can be used from such applications.
//
// USAGE:
//
// Spawn a new thread in the desired framework and call SingleThreadedEventLoop::waitForEvents(). The method
// blocks until a new event has arrived at which time it'll return, or until the wait is canceled
// at which time it throws EventLoopCanceledException.
//
// When a new event has arrived and SingleThreadedEventLoop::waitForEvents() returns, the caller should then
// call SingleThreadedEventLoop::handleEvents() on the main GUI thread. For WPF applications, for instance,
// the Dispatcher class can be used to execute the call on the GUI thread.
//
namespace Swift {
class SingleThreadedEventLoop : public EventLoop {
public:
class EventLoopCanceledException : public std::exception { };
public:
SingleThreadedEventLoop();
virtual ~SingleThreadedEventLoop();
// Blocks while waiting for new events and returns when new events are available.
// Throws EventLoopCanceledException when the wait is canceled.
void waitForEvents();
void handleEvents();
void stop();
protected:
virtual void eventPosted();
private:
bool shouldShutDown_;
bool eventAvailable_;
boost::mutex eventAvailableMutex_;
boost::condition_variable eventAvailableCondition_;
};
}
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