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/*
* Copyright (c) 2010 Remko Tronçon
* Licensed under the GNU General Public License v3.
* See Documentation/Licenses/GPLv3.txt for more information.
*/
#pragma once
#include "Swiften/Base/ByteArray.h"
namespace Swift {
class LowLayer;
class HighLayer {
friend class StreamStack;
public:
HighLayer();
virtual ~HighLayer();
virtual void handleDataRead(const ByteArray& data) = 0;
protected:
LowLayer* getChildLayer() {
return childLayer;
}
void setChildLayer(LowLayer* childLayer) {
this->childLayer = childLayer;
}
void writeDataToChildLayer(const ByteArray& data);
private:
LowLayer* childLayer;
};
}
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