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/*
* Copyright (c) 2010 Remko Tronçon
* Licensed under the GNU General Public License v3.
* See Documentation/Licenses/GPLv3.txt for more information.
*/
#pragma once
#include "Swiften/Base/ByteArray.h"
namespace Swift {
class HighLayer;
class LowLayer {
friend class StreamStack;
public:
LowLayer();
virtual ~LowLayer();
virtual void writeData(const ByteArray& data) = 0;
protected:
HighLayer* getParentLayer() {
return parentLayer;
}
void setParentLayer(HighLayer* parentLayer) {
this->parentLayer = parentLayer;
}
void writeDataToParentLayer(const ByteArray& data);
private:
HighLayer* parentLayer;
};
}
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