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authorTobias Markmann <tm@ayena.de>2016-08-10 13:09:46 (GMT)
committerKevin Smith <kevin.smith@isode.com>2016-08-23 08:14:09 (GMT)
commitb429450dc59c4ee4011b6b10a0af535a9003bb2e (patch)
tree5d7420c335973eb795ae07ea6f98cc96ee853d58 /BuildTools
parentff6034574d984f2d201c033efc00faeae055691e (diff)
downloadswift-b429450dc59c4ee4011b6b10a0af535a9003bb2e.zip
swift-b429450dc59c4ee4011b6b10a0af535a9003bb2e.tar.bz2
Do not require debug MSVC runtime for non optimized builds
This allows building Swift with debug symbols and the non-debug MSVC dynamic runtime. Test-Information: scons debug=1 optimize=0 and ./scons debug=1 optimize=1 both build and Swift runs in both configurations on Windows 8 with VS 2013. Change-Id: I47d75916963c4e64732c547bc7dfb322096d6189
Diffstat (limited to 'BuildTools')
-rw-r--r--BuildTools/SCons/SConscript.boot7
1 files changed, 2 insertions, 5 deletions
diff --git a/BuildTools/SCons/SConscript.boot b/BuildTools/SCons/SConscript.boot
index 597690d..8379a58 100644
--- a/BuildTools/SCons/SConscript.boot
+++ b/BuildTools/SCons/SConscript.boot
@@ -248,11 +248,8 @@ if env["debug"] :
env["PDB"] = '${TARGET.base}.pdb'
if env["set_iterator_debug_level"] :
env.Append(CPPDEFINES = ["_ITERATOR_DEBUG_LEVEL=0"])
- if env["optimize"] :
- env.Append(LINKFLAGS = ["/OPT:NOREF"])
- env.Append(CCFLAGS = ["/MD"])
- else :
- env.Append(CCFLAGS = ["/MDd"])
+ env.Append(LINKFLAGS = ["/OPT:NOREF"])
+ env.Append(CCFLAGS = ["/MD"])
else :
env.Append(CCFLAGS = ["-g"])
elif env["PLATFORM"] == "win32" :