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authorRemko Tronçon <git@el-tramo.be>2011-01-26 18:36:30 (GMT)
committerRemko Tronçon <git@el-tramo.be>2011-01-26 18:36:30 (GMT)
commit256f9df327d13447ec110bbaebe813b86e57a610 (patch)
treeda58c29d58b3695406fc323ebc54483c0978d536 /Slimber
parentc27c75917aea053baaa884638a3c056666a05602 (diff)
downloadswift-256f9df327d13447ec110bbaebe813b86e57a610.zip
swift-256f9df327d13447ec110bbaebe813b86e57a610.tar.bz2
Make boost io_service a shared object.
This should avoid problems when destroying an event loop containing timer or network events, after the network factory (and io_service object) has disappeared (i.e. at shutdown).
Diffstat (limited to 'Slimber')
-rw-r--r--Slimber/Server.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Slimber/Server.cpp b/Slimber/Server.cpp
index c6e700e..b8cffb0 100644
--- a/Slimber/Server.cpp
+++ b/Slimber/Server.cpp
@@ -59,7 +59,7 @@ Server::~Server() {
void Server::start() {
assert(!serverFromClientConnectionServer);
serverFromClientConnectionServer = BoostConnectionServer::create(
- clientConnectionPort, &boostIOServiceThread.getIOService(), eventLoop);
+ clientConnectionPort, boostIOServiceThread.getIOService(), eventLoop);
serverFromClientConnectionServerSignalConnections.push_back(
serverFromClientConnectionServer->onNewConnection.connect(
boost::bind(&Server::handleNewClientConnection, this, _1)));
@@ -69,7 +69,7 @@ void Server::start() {
assert(!serverFromNetworkConnectionServer);
serverFromNetworkConnectionServer = BoostConnectionServer::create(
- linkLocalConnectionPort, &boostIOServiceThread.getIOService(), eventLoop);
+ linkLocalConnectionPort, boostIOServiceThread.getIOService(), eventLoop);
serverFromNetworkConnectionServerSignalConnections.push_back(
serverFromNetworkConnectionServer->onNewConnection.connect(
boost::bind(&Server::handleNewLinkLocalConnection, this, _1)));
@@ -256,7 +256,7 @@ void Server::handleElementReceived(boost::shared_ptr<Element> element, boost::sh
new LinkLocalConnector(
*service,
linkLocalServiceBrowser->getQuerier(),
- BoostConnection::create(&boostIOServiceThread.getIOService(), eventLoop)));
+ BoostConnection::create(boostIOServiceThread.getIOService(), eventLoop)));
connector->onConnectFinished.connect(
boost::bind(&Server::handleConnectFinished, this, connector, _1));
connectors.push_back(connector);