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Diffstat (limited to 'Swiftob/LuaCommands.h')
-rw-r--r--Swiftob/LuaCommands.h93
1 files changed, 93 insertions, 0 deletions
diff --git a/Swiftob/LuaCommands.h b/Swiftob/LuaCommands.h
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+++ b/Swiftob/LuaCommands.h
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+/*
+ * Copyright (c) 2011 Kevin Smith
+ * Licensed under the GNU General Public License v3.
+ * See Documentation/Licenses/GPLv3.txt for more information.
+ */
+
+#pragma once
+
+#include <string>
+#include <vector>
+
+extern "C" {
+#include <lua.h>
+#include <lauxlib.h>
+#include <lualib.h>
+}
+
+#include <boost/filesystem/fstream.hpp>
+#include <boost/noncopyable.hpp>
+#include "Swiften/Network/NetworkFactories.h"
+#include <Swiften/Elements/SoftwareVersion.h>
+#include <Swiften/Queries/Requests/GetSoftwareVersionRequest.h>
+#include <Swiften/Network/Timer.h>
+
+#include "Swiftob/Commands.h"
+#include "Swiftob/Storage.h"
+
+using namespace Swift;
+/**
+ * Yes, there's an odd naming scheme going on here for methods.
+ * normalCamelCase methods are methods called from C++
+ * lower_case_methods are exposed to Lua through wrappers and
+ * l_lower_case_functions are functions directly exposed (often calling the lower_case_methods).
+ */
+class LuaCommands {
+ public:
+ class LuaCommand : public Commands::Command, boost::noncopyable {
+ public:
+ /** Takes ownership of lua and storage.*/
+ LuaCommand(Commands::RoleList allowedBy, const std::string& description, lua_State* lua, Storage* storage) : Command(allowedBy, description), lua_(lua), storage_(storage) {
+ }
+
+ virtual ~LuaCommand() {
+ lua_close(lua_);
+ delete storage_;
+ };
+
+ private:
+ lua_State* lua_;
+ Storage* storage_;
+ };
+
+ class Callbacks {
+ public:
+ Callbacks(int success, int failure, int timeout) : success(success), failure(failure), timeout(timeout) {};
+ int success;
+ int failure;
+ int timeout;
+ void erase(lua_State *L) {
+ lua_pushnil(L);
+ lua_rawseti(L, LUA_REGISTRYINDEX, success);
+ lua_pushnil(L);
+ lua_rawseti(L, LUA_REGISTRYINDEX, failure);
+ lua_pushnil(L);
+ lua_rawseti(L, LUA_REGISTRYINDEX, timeout);
+ }
+ };
+
+ LuaCommands(Commands* commands, const std::string& path, Client* client, TimerFactory* timerFactory, MUCs* mucs);
+ /* Public but isn't really part of the API */
+ void handleLuaCommand(int callbackIndex, lua_State* L, const std::string& command, const std::string& params, Message::ref message);
+ Commands* getCommands() {return commands_;}
+ int get_software_version(lua_State *L);
+ int muc_input_to_jid(lua_State *L);
+ int store_setting(lua_State *L);
+ int get_setting(lua_State *L);
+ static LuaCommands* commandsFromLua(lua_State *L);
+ static Storage* storageFromLua(lua_State *L);
+ private:
+ void registerCommands();
+ void loadScript(boost::filesystem::path filePath);
+ void messageOntoStack(Message::ref message, lua_State* L);
+ void handleSoftwareVersionResponse(boost::shared_ptr<SoftwareVersion> version, ErrorPayload::ref error, bool timeout, GetSoftwareVersionRequest::ref request, Timer::ref timer, lua_State* L, Callbacks callbacks);
+ private:
+ std::string path_;
+ boost::filesystem::path scriptsPath_;
+ Commands* commands_;
+ MUCs* mucs_;
+ Client* client_;
+ TimerFactory* timerFactory_;
+};
+
+