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/*
* Copyright (c) 2018 Isode Limited.
* All rights reserved.
* See the COPYING file for more information.
*/
#pragma once
#include <map>
#include <vector>
#include <boost/signals2.hpp>
#include <Swiften/Elements/StatusShow.h>
#include <Swiften/JID/JID.h>
namespace Swift {
class Chattables {
public:
struct State {
enum class Type {Room, Person};
JID jid;
/// Empty for no name
std::string name;
int unreadCount = 0;
Type type;
StatusShow::Type status = StatusShow::None;
//avatar
//status
};
const std::vector<JID>& get() const;
const State& getState(const JID& jid) const;
void addJID(const JID& jid, State::Type type);
void setState(const JID& jid, State state);
boost::signals2::signal<void (const JID&)> onAdded;
boost::signals2::signal<void (const JID&)> onRemoved;
boost::signals2::signal<void (const JID&)> onChanged;
/// The UI has activated a chattable item (e.g. clicked in the roster)
boost::signals2::signal<void (const JID&)> onActivated;
private:
std::vector<JID> list_;
std::map<JID, State> states_;
State unknown_;
};
}
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