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/*
* Copyright (c) 2010 Isode Limited.
* All rights reserved.
* See the COPYING file for more information.
*/
#pragma once
#include <string>
namespace Swift {
class SoundPlayer {
public:
virtual ~SoundPlayer() {}
enum SoundEffect{MessageReceived};
virtual void playSound(SoundEffect sound, const std::string& soundResource) = 0;
};
}
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