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/*
 * Copyright (c) 2010 Remko Tronçon
 * Licensed under the GNU General Public License v3.
 * See Documentation/Licenses/GPLv3.txt for more information.
 */

#pragma once

#include "Swiften/Client/CoreClient.h"

namespace Swift {
	class SoftwareVersionResponder;
	class XMPPRoster;
	class XMPPRosterImpl;
	class XMPPRosterController;
	class PresenceOracle;
	class PresenceSender;
	class MUCRegistry;
	class Storages;
	class MemoryStorages;
	class VCardManager;
	class AvatarManager;
	class CapsManager;
	class EntityCapsManager;
	class NickResolver;

	/**
	 * Provides the core functionality for writing XMPP client software.
	 *
	 * Besides connecting to an XMPP server, this class also provides interfaces for
	 * performing most tasks on the XMPP network.
	 */
	class Client : public CoreClient {
		public:
			/**
			 * Constructs a client for the given JID with the given password.
			 *
			 * \param storages The interfaces for storing cache information etc. If 
			 *	this is NULL,
			 *	all data will be stored in memory (and be lost on shutdown)
			 */
			Client(const JID& jid, const String& password, Storages* storages = NULL);
			~Client();


			/**
			 * Sets the software version of the client.
			 *
			 * This will be used to respond to version queries from other entities.
			 */
			void setSoftwareVersion(const String& name, const String& version);

			/** 
			 * Returns a representation of the roster.
			 *
			 * The roster is initially empty. To populate it, call requestRoster(),
			 * which will request the roster from the server. When the roster has
			 * been requested, it will also be kept up to date when it is updated on
			 * the server side.
			 *
			 * This pointer remains the same across the lifetime of Client. All
			 * changes to the roster (e.g. after the initial roster request, or after
			 * subsequent roster updates) are notified through the XMPPRoster's
			 * signals.
			 *
			 * \see requestRoster()
			 */
			XMPPRoster* getRoster() const;

			/**
			 * Requests the roster from the server.
			 *
			 * \see getRoster()
			 */
			void requestRoster();

			/**
			 * Returns the last received presence for the given (full) JID.
			 */
			Presence::ref getLastPresence(const JID& jid) const;

			/**
			 * Returns the presence with the highest priority received for the given JID.
			 */
			Presence::ref getHighestPriorityPresence(const JID& bareJID) const;

			PresenceOracle* getPresenceOracle() const {
				return presenceOracle;
			}

			PresenceSender* getPresenceSender() const {
				return presenceSender;
			}

			MUCRegistry* getMUCRegistry() const {
				return mucRegistry;
			}

			VCardManager* getVCardManager() const {
				return vcardManager;
			}

			AvatarManager* getAvatarManager() const {
				return avatarManager;
			}

			EntityCapsManager* getEntityCapsManager() const {
				return entityCapsManager;
			}

			NickResolver* getNickResolver() const {
				return nickResolver;
			}

		public:
			/**
			 * This signal is emitted when a JID changes presence.
			 */
			boost::signal<void (Presence::ref)> onPresenceChange;

			/**
			 * This signal is emitted when a presence subscription request is received.
			 */
			boost::signal<void (const JID&, const String&)> onPresenceSubscriptionRequest;

		private:
			Storages* getStorages() const;

		private:
			Storages* storages;
			MemoryStorages* memoryStorages;
			SoftwareVersionResponder* softwareVersionResponder;
			XMPPRosterImpl* roster;
			XMPPRosterController* rosterController;
			PresenceOracle* presenceOracle;
			PresenceSender* presenceSender;
			MUCRegistry* mucRegistry;
			VCardManager* vcardManager;
			AvatarManager* avatarManager;
			CapsManager* capsManager;
			EntityCapsManager* entityCapsManager;
			NickResolver* nickResolver;
	};
}