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authorThanos Doukoudakis <thanos.doukoudakis@isode.com>2017-10-16 11:53:42 (GMT)
committerKevin Smith <kevin.smith@isode.com>2017-10-19 09:22:57 (GMT)
commiteb07238e9c1a09a640dae06e8a433d7dba77f490 (patch)
tree51b618bbdf933bcca2b8deb915e131c48d80d5f7 /3rdParty/Breakpad/src/client/windows/crash_generation/ReadMe.txt
parent80ef26c165a08d5251d7ee56e0bd07b86fc82f55 (diff)
downloadswift-eb07238e9c1a09a640dae06e8a433d7dba77f490.zip
swift-eb07238e9c1a09a640dae06e8a433d7dba77f490.tar.bz2
Upgrade Breakpad to latest
This commit will upgrade breakpad to version 1.0.86 (I9957f27cd134f862b9831e4b1d90f8a014eb37b6) from https://chromium.googlesource.com/breakpad/breakpad Added a script(BreakpadSwiftCleanup.sh) that remove files from Breakpad's repository that are not used by Swift. This commit also re-applies the changes that were introduced in commit 7f0fe603be200c09c74cf9cc295a972f3c3dbdfd, that change the minidump filename format to include version and date Test-Information: https://travis-ci.org/google/breakpad/builds/283789304 https://ci.appveyor.com/project/vapier/breakpad/build/job/1bu73ysmcfpwg9e4 Tested by adding some code that forces a crash to the client on Windows 10 with VS2015. Verified the name and contents of the generated crash dump. Change-Id: Ied9e74088e43137845edc09d070c2c27494aeade
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+=========================================================================
+ State machine transitions for the Crash Generation Server
+=========================================================================
+
+=========================================================================
+ |
+ STATE | ACTIONS
+ |
+=========================================================================
+ ERROR | Clean up resources used to serve clients.
+ | Always remain in ERROR state.
+-------------------------------------------------------------------------
+ INITIAL | Connect to the pipe asynchronously.
+ | If connection is successfully queued up asynchronously,
+ | go into CONNECTING state.
+ | If connection is done synchronously, go into CONNECTED
+ | state.
+ | For any unexpected problems, go into ERROR state.
+-------------------------------------------------------------------------
+ CONNECTING | Get the result of async connection request.
+ | If I/O is still incomplete, remain in the CONNECTING
+ | state.
+ | If connection is complete, go into CONNECTED state.
+ | For any unexpected problems, go into DISCONNECTING state.
+-------------------------------------------------------------------------
+ CONNECTED | Read from the pipe asynchronously.
+ | If read request is successfully queued up asynchronously,
+ | go into READING state.
+ | For any unexpected problems, go into DISCONNECTING state.
+-------------------------------------------------------------------------
+ READING | Get the result of async read request.
+ | If read is done, go into READ_DONE state.
+ | For any unexpected problems, go into DISCONNECTING state.
+-------------------------------------------------------------------------
+ READ_DONE | Register the client, prepare the reply and write the
+ | reply to the pipe asynchronously.
+ | If write request is successfully queued up asynchronously,
+ | go into WRITING state.
+ | For any unexpected problems, go into DISCONNECTING state.
+-------------------------------------------------------------------------
+ WRITING | Get the result of the async write request.
+ | If write is done, go into WRITE_DONE state.
+ | For any unexpected problems, go into DISCONNECTING state.
+-------------------------------------------------------------------------
+ WRITE_DONE | Read from the pipe asynchronously (for an ACK).
+ | If read request is successfully queued up asynchonously,
+ | go into READING_ACK state.
+ | For any unexpected problems, go into DISCONNECTING state.
+-------------------------------------------------------------------------
+ READING_ACK | Get the result of the async read request.
+ | If read is done, perform action for successful client
+ | connection.
+ | Go into DISCONNECTING state.
+-------------------------------------------------------------------------
+ DISCONNECTING | Disconnect from the pipe, reset the event and go into
+ | INITIAL state and signal the event again. If anything
+ | fails, go into ERROR state.
+=========================================================================