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authorTobias Markmann <tm@ayena.de>2016-08-17 09:02:24 (GMT)
committerTobias Markmann <tm@ayena.de>2017-04-18 15:38:43 (GMT)
commit57a611f942f2387e497334888a4bc4f68b9275c9 (patch)
tree4785288a4aca2ac31f1de50c71a1d782b7d5ae6a /Swift/Controllers/Chat/ChatController.h
parent476e2b32106449dc52a0b237caeb0492fe6c9c32 (diff)
downloadswift-57a611f942f2387e497334888a4bc4f68b9275c9.zip
swift-57a611f942f2387e497334888a4bc4f68b9275c9.tar.bz2
Support Last Message Correction in multi client scenarios
Previously Last Message Correction edits are only applied if they came from the same resource. This makes sense in MUC scenarios but does not in 1-to-1 chats. This changes the Last Message Correction behaviour for MUC and 1-to-1 chats so that different clients from the same bare JID can edit each others messages. Test-Information: Added unit test to verify Last Message Corrections work as expected when coming from the same client and from different clients. Manually verified that the receiving client correctly shows a corrected message if the sending client reconnected between first message and edit. All unit tests pass on OS X 10.11.6 with Qt 5.5.1. Change-Id: If533ecc7032e59e324979c577726f2da739012e6
Diffstat (limited to 'Swift/Controllers/Chat/ChatController.h')
-rw-r--r--Swift/Controllers/Chat/ChatController.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Swift/Controllers/Chat/ChatController.h b/Swift/Controllers/Chat/ChatController.h
index ffc6be9..1deb0bb 100644
--- a/Swift/Controllers/Chat/ChatController.h
+++ b/Swift/Controllers/Chat/ChatController.h
@@ -48,6 +48,7 @@ namespace Swift {
virtual JID getBaseJID() SWIFTEN_OVERRIDE;
virtual void logMessage(const std::string& message, const JID& fromJID, const JID& toJID, const boost::posix_time::ptime& timeStamp, bool isIncoming) SWIFTEN_OVERRIDE;
virtual bool shouldIgnoreMessage(std::shared_ptr<Message> message) SWIFTEN_OVERRIDE;
+ virtual JID messageCorrectionJID(const JID& fromJID) SWIFTEN_OVERRIDE;
private:
void handlePresenceChange(std::shared_ptr<Presence> newPresence);